Sunday, March 18, 2007

Sunday, January 21, 2007

gfyerge

dsriuewoirueoruoeiuwrioeuroieuroeiwru

gdfgfgafsdfdsva re3r3 2

Saturday, January 06, 2007

US Can’t Escape from Necro-Nesia

Spike’s consistently-panned survival-horror game Necro-Nesia apparently got stuck to someone’s foot at Eidos, and is being tracked into the US, to be shaken off into stores on May 15. We’ll interpret this as good news for two reasons: first, original IP on the Wii is, in general, a positive development; and second, the hilarious US title, Escape from Bug Island, gives the game a ‘50s schlock vibe that belies its quality. Maybe Eidos will play up the B-movie angle in the localization, so it will seem like a "so bad it’s good" game, rather than, well, "Seanbaby plays it in Broken Pixels" bad.

If nothing else, this news is a great reason to encourage everyone to go to the Necro-Nesia Japanese website again.

[via NeoGAF]

Read

Lost in Blue 2 Gets Minigames, Release Date

A message in a bottle from Konami recently drifted onto Jeux-France’s private beach (and, to be clear, by "bottle" we mean "email" and by "private beach" we mean "inbox", and of course, by "drifted" we mean "arrived instantly") containing some new info and screens about the Lost in Blue sequel, including the Japanese release date, March 15. This new game doesn’t look to diverge wildly from its predecessor, though it does include some four-player single-cart minigames, playable over local wireless connections. We’re hoping for a multiplayer version of the GATOR FIGHT* shown in the last batch of LiB2 screens.

*We’ll admit, we don’t know if it’s a GATOR FIGHT or a CROC FIGHT. Digital herpetology is not our strongest subject, especially since we made it up just now.

Read

Treasure President Sidesteps VC Sin and Punishment Question

Or, to use an Ikaruga joke, Masato Maegawa changed polarity to allow the question to pass through him, charging his super meter. According to comments made in a recent 1up interview, "(Nintendo) are planning to put it out on VC at some point, but it's probably going to be a while still. It's really up to Nintendo in terms of how they want to stagger things out - they could probably put 1,000 games on there tomorrow if they wanted, but obviously they don't want to do that."

It is nice to have some semi-confirmation of Nintendo’s plans to release the game (in Japan, at least), but Maegawa’s next question is much more interesting, as he contemplates the possible effect of Virtual Console availability on the loyalty of Treasure’s religiously loyal fanbase: "Introducing the games to new players is of course great for us and for the industry, but the people that are most important to us are those who have bought our titles over the years - the ones who have been loyal to our stuff all along. We've actually had conversations internally about whether this is disrespectful to our hardcore fans, but hopefully people don't see it that way."

[via GameSetWatch]

Read